Bad ideas
Field of application |
#Ideation
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Resume / Brief description |
This is a wonderful game that permits to explore truly innovative solutions starting from what, at first sight, look like bad ideas.
Category: Ideation
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Target group |
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Group size |
2 to 10 teams with 2 to 4 members.
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Objectives |
Generate potentially disruptive new ideas to solve a challenge or a problem or to ideate a new concept for a product or service.
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Requirements |
Time:
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Implementation - Overview | The main steps are: - Define the problem or main objective - Ask all the participants to write down as many "bad ideas" as they can - Build the teams - Ask the teams to transform as many "bad ideas" into "great ideas" as they can - Let the teams to present their best "great ideas" |
Implementation - Guidelines |
1. The first thing you need to have is the problem. This can be a specific problem (For example to decrease damage of products during transportation) or simply a situation in which you want to innovate (for example the design of your new store).
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Example of application: |
Even though the Bad Ideas technique is a powerful tool to be used in productive environments, It's also a good way to train students in creativity thinking. The following experience of a public university is a good example of this. As part of the "Creative thinking" class, students from different faculties played "Bad ideas" using a common purpose: To motivate students to use bicycles.
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Templates, Graphics for download | N/A |
Additional format/references |
https://www.inc.com/yazin-akkawi/bad-ideas-are-the-key-to-creativity.html https://core.ac.uk/download/pdf/297018879.pdf https://uxdesign.cc/this-might-be-a-terrible-idea-why-bad-ideas-are-good-for-design-ae5ce50f6dab |